Mousscaling Post-Jam Update
Mousscaling » Devlog
Hey guys! Sorry for being too late (more than 1 week since the jam ended, I was busy with school stuff and all), but Mousscaling has received it's first (and probably final) update! New stuff:
- Total art rework
- Lots of balancing:
- The scale rate of Mous has been significantly decreased.
- Cheese spawn rate is higher
- Changed the third upgrade to cheese effectiveness (how much does cheese counter the scaling)
- Decreased time for each round (60 -> 45 seconds)
- Sizaw's maximum size has been decreased
- Mouse cage spawn timer has been increased
- Gum now expands in a smaller amount of time, and bursts faster, but frequency of gum spawns have been increased
- Hitboxes have been decreased significantly for all obstacles (except Gum)
- Shrink-ray guns now become active from Round 6 onwards
- Speed upgrade's benefit has been decreased slightly
- Costs for all upgrades have been reworked
- It should now be easy to reach upto Round 5 with no problems, I guess?
- UI reworks
- Added more sound effects for the obstacles
- More particles have been added!
Mouse cages spawning outside boundaries? Bug? Nah. It's a feature. Trust me dude.
This will probably be the last update to Mousscaling, since I want to focus on other games as well. Although this does not mean I'm completely abandoning it; I might come back to it later, but for now, this is all I have to offer.
That's all! Thanks for checking out Mousscaling :)
Files
MousscalingPostJamWeb.zip Play in browser
77 days ago
Mousscaling (Updated Post-Jam Version) 46 MB
77 days ago
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